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A portable, open-source, coherent noise-generating library for C++ |
noisegen.h00001 // noisegen.h 00002 // 00003 // Copyright (C) 2003, 2004 Jason Bevins 00004 // 00005 // This library is free software; you can redistribute it and/or modify it 00006 // under the terms of the GNU Lesser General Public License as published by 00007 // the Free Software Foundation; either version 2.1 of the License, or (at 00008 // your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, but WITHOUT 00011 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public 00013 // License (COPYING.txt) for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public License 00016 // along with this library; if not, write to the Free Software Foundation, 00017 // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 // 00019 // The developer's email is jlbezigvins@gmzigail.com (for great email, take 00020 // off every 'zig'.) 00021 // 00022 00023 #ifndef NOISE_NOISEGEN_H 00024 #define NOISE_NOISEGEN_H 00025 00026 #include <math.h> 00027 #include "basictypes.h" 00028 00029 namespace noise 00030 { 00031 00034 00036 enum NoiseQuality 00037 { 00038 00044 QUALITY_FAST = 0, 00045 00051 QUALITY_STD = 1, 00052 00058 QUALITY_BEST = 2 00059 00060 }; 00061 00077 double GradientCoherentNoise3D (double x, double y, double z, int seed = 0, 00078 NoiseQuality noiseQuality = QUALITY_STD); 00079 00121 double GradientNoise3D (double fx, double fy, double fz, int ix, int iy, 00122 int iz, int seed = 0); 00123 00139 int IntValueNoise3D (int x, int y, int z, int seed = 0); 00140 00158 inline double MakeInt32Range (double n) 00159 { 00160 if (n >= 1073741824.0) { 00161 return (2.0 * fmod (n, 1073741824.0)) - 1073741824.0; 00162 } else if (n <= -1073741824.0) { 00163 return (2.0 * fmod (n, 1073741824.0)) + 1073741824.0; 00164 } else { 00165 return n; 00166 } 00167 } 00168 00184 double ValueCoherentNoise3D (double x, double y, double z, int seed = 0, 00185 NoiseQuality noiseQuality = QUALITY_STD); 00186 00202 double ValueNoise3D (int x, int y, int z, int seed = 0); 00203 00205 00206 } 00207 00208 #endif |
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© 2003-2005 Jason Bevins
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