Links
These links go to external sites.
Links relating to libnoise
References and Acknowledgments
Without these sites, libnoise would not exist.
-
Perlin
Noise — Hugo Elias's webpage contains a very good description of
Perlin noise and
describes its many applications. I based a lot of my documentation about
coherent noise from
this site. This page gave me the inspiration to create libnoise in the
first place. Now that I know how to generate Perlin noise, I will never
again use cheesy subdivision algorithms to create terrain height maps
(unless I absolutely need the speed.)
-
The Noise Machine —
From the master, Ken Perlin himself. This page contains a presentation
that describes
Perlin noise and some
of its variants. He won an Oscar for creating the Perlin noise algorithm!
-
The
Perlin noise math FAQ — A good page that describes
Perlin noise in plain
English with only a minor amount of math. During development of libnoise,
I noticed that my smooth noise function generated terrain with some
"regularity" to the terrain features. This page describes a better noise
function called gradient noise.
-
F. Kenton
"Doc Mojo" Musgrave's texturing page — This page contains links
to source code that generates ridged multfractal noise, among other types
of noise. The
fractal.c source file contains the code I used in my ridged
multifractal class. Musgrave is the creator of
MojoWorld and is also one of the
authors of Texturing and Modeling: A Procedural Approach
(Morgan Kaufmann, 2002. ISBN 1-55860-848-6.)
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